Digital Games
Star Catcher (February 2009)
Concept: Collect a moving collection of objects and direct it safely to a destination. (Collect stars and light the lamps with them)
This was made with two other people: Steve Danic and Michelle Parent. It was made in one week during the “lightning round” of our Big Hadron Games Student Pitched Project at the MDM Program. See the rest of the games we made at Big Hadron Games
Evasive Maneuvers (January 2009)
Concept: Make the game escape the game.
This was made with Michelle Parent. It was made in two weeks during the first cycle of our Big Hadron Games Student Pitched Project at the MDM Program. See the rest of the games we made at Big Hadron Games
(my apologies for the direction offsite, but wordpress doesn’t allow flash embeds on their pages.)
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I worked on some NDA work during this time so I cannot show it here. Sorry. Moving on to the next project that I can show…
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UBC Fisheries (January – April 2008)
Spring 2008 a group of 6 students, including myself, created a fish visualization for UBC fisheries that read their models of fish populations depending on fishing limits and predicted the results of fish populations in 50 years based on these limits. I worked in conjunction with their .NET programmers using Python.Net and XML to actually retrieve the information from their models and produce the fish on the screen.
Interested in seeing my resume? Click here.